TALENTS, SPELLS, & SKILLS
runscript addtalent X - i.e. runscript addtalent 4020 would add Rogue to the active player/party
runscript removetalent X - Removes given talent
Note: Talents, Spells, & Skills all use the same addtalentremovetalent commands.
Talents are unique to Warriors and Rogues and will not appear on Mages.
Spells are unique to Mages and will not appear on Warriors or Rogues.
Champion: Activate main Specialization first.
Talents: 1 Branch
4013 - Main
3037 - War Cry
3038 - Rally
42 - Motivate
3039 - Superiority
Assassin: Activate main Specialization first.
Talents: 1 Branch
4014 - Main
3060 - Mark of Death
56 - Exploit Weakness
3059 - Lacerate
3058 - Feast of the Fallen
Bard: Activate main Specialization first.
Talents: 1 Branch
4015 - Main
3045 - Song of Valor
701 - Distraction
705 - Song of Courage
1000 - Captivating Song
Berserker: Activate main Specialization first.
Talents: 1 Branch
4016 - Main
700 - Berserk
48 - Resilience
3006 - Constraint
3009 - Final Blow
Reaver: Activate main Specialization first.
Talents: 1 Branch
4019 - Main
3065 - Devour
3066 - Frightening Appearance
3067 - Aura of Pain
713 - Blood Frenzy
Rogue: Activate main first.
Talents: 4 Branches
4020 - Main
603 - Dirty Fighting
21 - Combat Movement
3002 - Coup De Grace
3023 - Feign Death
3026 - Below the Belt
708 - Deadly Strike
777 - Lethality
3069 - Evasion
100001 - Deft Hands
100002 - Improved Tools
100003 - Mechanical Expertise
100004 - Device Mastery
100075 - Stealth
100076 - Stealthy Item Use
100077 - Combat Stealth
100078 - Master Stealth
Templar: Activate main Specialization first.
Talents: 1 Branch
4021 - Main
23 - Righteous Strike
3017 - Cleanse Area
52 - Mental Fortress
25 - Holy Smite
Warrior: Activate main first.
Talents: 2 Branches
4022 - Main
14 - Powerful
808 - Threaten
17 - Bravery
3021 - Death Blow
19 - Precise Striking
3041 - Taunt
3016 - Disengage
20 - Perfect Striking
Ranger: Activate main Specialization first.
Talents: 1 Branch
4029 - Main
1004 - Summon Wolf
91 - Summon Bear
93 - Summon Spider
92 - Master Ranger
Duelist: Activate main Specialization first.
Talents: 1 Branch
4030 - Main
709 - Dueling
3050 - Upset Balance
3049 - Keen Defense
3051 - Pinpoint Strike
Shale: 4033
War Dog: Activate main Specialization first.
Talents: 2 Branches
4034 - Main
90017 - Growl
90048 - Dread Howl
90049 - Combat Training
90015 - Overwhelm
90050 - Fortitude
90016 - Charge
90047 - Shred
90051 - Nemesis
Dual Weapon:
Talents: 3 Branches
6 - Dual-Weapon Training
8 - Dual-Weapon Finesse
5 - Dual-Weapon Expert
3036 - Dual-Weapon Mastery
11 - Dual Striking
9 - Riposte
10 - Cripple
7 - Punisher
3044 - Dual-Weapon Sweep
3035 - Flurry
717 - Momentum
3043 - Whirlwind
Weapon and Shield:
Talents: 3 Branches
617 - Shield Bash
1 - Shield Pummel
3073 - Overpower
38 - Assault
704 - Shield Defense
37 - Shield Balance
12 - Shield Wall
36 - Shield Expertise
3074 - Shield Block
13 - Shield Cover
3030 - Shield Tactics
2 - Shield Mastery
Two-Handed:
Talents: 3 Branches
3024 - Pommel Strike
28 - Indomitable
3000 - Stunning Blows
3 - Critical Strike
3025 - Sunder Arms
3001 - Shattering Blows
4 - Sunder Armor
3032 - Destroyer
3028 - Mighty Blow
718 - Powerful Swings
27 - Two-Handed Strength
3031 - Two-Handed Sweep
Archery:
Talents: 3 Branches
34 - Melee Archer
500 - Aim
33 - Defensive Fire
35 - Master Archer
803 - Pinning Shot
805 - Crippling Shot
804 - Critical Shot
802 - Arrow of Slaying
3071 - Rapidshot
3072 - Shattering Shot
801 - Surpressing Fire
800 - Scattershot
SPELLS
Arcane Warrior: Activate main Specialization first.
Spells: 1 Branch
4012 - Main
17023 - Combat Magic
17020 - Aura of Might
17022 - Shimmering Shield
17021 - Fade Shroud
Blood Mage: Activate main Specialization first.
Spells: 1 Branch
4017 - Main
10700 - Blood Magic
10701 - Blood Sacrifice
10702 - Blood Wound
10703 - Blood Control
Shapeshifter: Activate main Specialization first.
Spells: 1 Branch
4018 - Main
17008 - Spider Shape
17010 - Bear Shape
17007 - Flying Swarm
17009 - Master Shapeshifter
Mage: Activate main first.
Spells: 1 Branch
4023 - Main
200254 - Arcane Bolt
200255 - Arcane Shield
200256 - Staff Focus
200257 - Arcane Mastery
Spirit Healer: Activate main Specialization first.
Spells: 1 Branch
4025 - Main
10509 - Group Heal
10504 - Revival
10506 - Lifeward
10507 - Cleansing Aura
Primal:
Spells: 4 Branches
10001 - Flame Blast
10204 - Flaming Weapons
10003 - Fireball
10002 - Inferno
11002 - Rock Armor
12004 - Stonefist
11116 - Earthquake
11124 - Petrify
13001 - Winter's Grasp
11007 - Frost Weapons
13002 - Cone of Cold
13000 - Blizzard
14001 - Lightning
14000 - Shock
14002 - Tempest
10211 - Chain Lightning
Creation:
Spells: 4 Branches
10104 - Heal
10200 - Rejuvenate
10210 - Regeneration
10207 - Mass Rejuvenation
10206 - Heroic Offense
10202 - Heroic Aura
10203 - Heroic Defense
10208 - Haste
11001 - Glyph of Paralysis
10601 - Glyph of Warding
17000 - Glyph of Repulsion
17028 - Glyph of Neutralization
11006 - Spell Wisp
11113 - Grease
11005 - Spellbloom
12008 - Stinging Swarm
Spirit:
Spells: 4 Branches
10400 - Spell Shield
10401 - Dispel Magic
10900 - Anti-Magic Ward
11003 - Anti-Magic Burst
10704 - Mana Drain
11004 - Mana Cleanse
17001 - Spell Might
11000 - Mana Clash
12005 - Walking Bomb
10500 - Death Syphon
12011 - Virulent Walking Bomb
10508 - Animate Dead
12006 - Mind Blast
17019 - Force Field
10209 - Telekinetic Weapons
11123 - Crushing Prison
Entropy:
Spells: 4 Branches
11106 - Weakness
11107 - Paralyze
11122 - Miasma
11110 - Mass Paralysis
11112 - Vulnerability Hex
11111 - Affliction Hex
11114 - Misdirection Hex
11100 - Death Hex
11115 - Disorient
11108 - Horror
11121 - Sleep
11109 - Waking Nightmare
15002 - Drain Life
17002 - Death Magic
11101 - Curse of Mortality
15003 - Death Cloud
SKILLS
4002 - Deletes Skills list entirely!
Stealing:
100021 - Stealing
100022 - Improved Stealing
100023 - Expert Stealing
100024 - Master Stealing
Trap-Making:
100041 - Trap-Making
100042 - Improved Trap-Making
100043 - Expert Trap-Making
100044 - Master Trap-Making
Survival:
100051 - Survival
100052 - Improved Survival
100053 - Expert Survival
100054 - Master Survival
Herbalism:
100061 - Herbalism
100062 - Improved Herbalism
100063 - Expert Herbalism
100064 - Master Herbalism
Poison-Making:
100071 - Poison-Making
100072 - Improved Poison-Making
100073 - Expert Poison-Making
100074 - Master Poison-Making
Combat Training:
100100 - Combat Training
100101 - Improved Combat Training
100102 - Expert Combat Training
100103 - Master Combat Training
Combat Tactics:
100110 - Combat Tactics
100111 - Improved Combat Tactics
100112 - Expert Combat Tactics
100113 - Master Combat Tactics
runscript addtalent X - i.e. runscript addtalent 4020 would add Rogue to the active player/party
runscript removetalent X - Removes given talent
Note: Talents, Spells, & Skills all use the same addtalentremovetalent commands.
Talents are unique to Warriors and Rogues and will not appear on Mages.
Spells are unique to Mages and will not appear on Warriors or Rogues.
Champion: Activate main Specialization first.
Talents: 1 Branch
4013 - Main
3037 - War Cry
3038 - Rally
42 - Motivate
3039 - Superiority
Assassin: Activate main Specialization first.
Talents: 1 Branch
4014 - Main
3060 - Mark of Death
56 - Exploit Weakness
3059 - Lacerate
3058 - Feast of the Fallen
Bard: Activate main Specialization first.
Talents: 1 Branch
4015 - Main
3045 - Song of Valor
701 - Distraction
705 - Song of Courage
1000 - Captivating Song
Berserker: Activate main Specialization first.
Talents: 1 Branch
4016 - Main
700 - Berserk
48 - Resilience
3006 - Constraint
3009 - Final Blow
Reaver: Activate main Specialization first.
Talents: 1 Branch
4019 - Main
3065 - Devour
3066 - Frightening Appearance
3067 - Aura of Pain
713 - Blood Frenzy
Rogue: Activate main first.
Talents: 4 Branches
4020 - Main
603 - Dirty Fighting
21 - Combat Movement
3002 - Coup De Grace
3023 - Feign Death
3026 - Below the Belt
708 - Deadly Strike
777 - Lethality
3069 - Evasion
100001 - Deft Hands
100002 - Improved Tools
100003 - Mechanical Expertise
100004 - Device Mastery
100075 - Stealth
100076 - Stealthy Item Use
100077 - Combat Stealth
100078 - Master Stealth
Templar: Activate main Specialization first.
Talents: 1 Branch
4021 - Main
23 - Righteous Strike
3017 - Cleanse Area
52 - Mental Fortress
25 - Holy Smite
Warrior: Activate main first.
Talents: 2 Branches
4022 - Main
14 - Powerful
808 - Threaten
17 - Bravery
3021 - Death Blow
19 - Precise Striking
3041 - Taunt
3016 - Disengage
20 - Perfect Striking
Ranger: Activate main Specialization first.
Talents: 1 Branch
4029 - Main
1004 - Summon Wolf
91 - Summon Bear
93 - Summon Spider
92 - Master Ranger
Duelist: Activate main Specialization first.
Talents: 1 Branch
4030 - Main
709 - Dueling
3050 - Upset Balance
3049 - Keen Defense
3051 - Pinpoint Strike
Shale: 4033
War Dog: Activate main Specialization first.
Talents: 2 Branches
4034 - Main
90017 - Growl
90048 - Dread Howl
90049 - Combat Training
90015 - Overwhelm
90050 - Fortitude
90016 - Charge
90047 - Shred
90051 - Nemesis
Dual Weapon:
Talents: 3 Branches
6 - Dual-Weapon Training
8 - Dual-Weapon Finesse
5 - Dual-Weapon Expert
3036 - Dual-Weapon Mastery
11 - Dual Striking
9 - Riposte
10 - Cripple
7 - Punisher
3044 - Dual-Weapon Sweep
3035 - Flurry
717 - Momentum
3043 - Whirlwind
Weapon and Shield:
Talents: 3 Branches
617 - Shield Bash
1 - Shield Pummel
3073 - Overpower
38 - Assault
704 - Shield Defense
37 - Shield Balance
12 - Shield Wall
36 - Shield Expertise
3074 - Shield Block
13 - Shield Cover
3030 - Shield Tactics
2 - Shield Mastery
Two-Handed:
Talents: 3 Branches
3024 - Pommel Strike
28 - Indomitable
3000 - Stunning Blows
3 - Critical Strike
3025 - Sunder Arms
3001 - Shattering Blows
4 - Sunder Armor
3032 - Destroyer
3028 - Mighty Blow
718 - Powerful Swings
27 - Two-Handed Strength
3031 - Two-Handed Sweep
Archery:
Talents: 3 Branches
34 - Melee Archer
500 - Aim
33 - Defensive Fire
35 - Master Archer
803 - Pinning Shot
805 - Crippling Shot
804 - Critical Shot
802 - Arrow of Slaying
3071 - Rapidshot
3072 - Shattering Shot
801 - Surpressing Fire
800 - Scattershot
SPELLS
Arcane Warrior: Activate main Specialization first.
Spells: 1 Branch
4012 - Main
17023 - Combat Magic
17020 - Aura of Might
17022 - Shimmering Shield
17021 - Fade Shroud
Blood Mage: Activate main Specialization first.
Spells: 1 Branch
4017 - Main
10700 - Blood Magic
10701 - Blood Sacrifice
10702 - Blood Wound
10703 - Blood Control
Shapeshifter: Activate main Specialization first.
Spells: 1 Branch
4018 - Main
17008 - Spider Shape
17010 - Bear Shape
17007 - Flying Swarm
17009 - Master Shapeshifter
Mage: Activate main first.
Spells: 1 Branch
4023 - Main
200254 - Arcane Bolt
200255 - Arcane Shield
200256 - Staff Focus
200257 - Arcane Mastery
Spirit Healer: Activate main Specialization first.
Spells: 1 Branch
4025 - Main
10509 - Group Heal
10504 - Revival
10506 - Lifeward
10507 - Cleansing Aura
Primal:
Spells: 4 Branches
10001 - Flame Blast
10204 - Flaming Weapons
10003 - Fireball
10002 - Inferno
11002 - Rock Armor
12004 - Stonefist
11116 - Earthquake
11124 - Petrify
13001 - Winter's Grasp
11007 - Frost Weapons
13002 - Cone of Cold
13000 - Blizzard
14001 - Lightning
14000 - Shock
14002 - Tempest
10211 - Chain Lightning
Creation:
Spells: 4 Branches
10104 - Heal
10200 - Rejuvenate
10210 - Regeneration
10207 - Mass Rejuvenation
10206 - Heroic Offense
10202 - Heroic Aura
10203 - Heroic Defense
10208 - Haste
11001 - Glyph of Paralysis
10601 - Glyph of Warding
17000 - Glyph of Repulsion
17028 - Glyph of Neutralization
11006 - Spell Wisp
11113 - Grease
11005 - Spellbloom
12008 - Stinging Swarm
Spirit:
Spells: 4 Branches
10400 - Spell Shield
10401 - Dispel Magic
10900 - Anti-Magic Ward
11003 - Anti-Magic Burst
10704 - Mana Drain
11004 - Mana Cleanse
17001 - Spell Might
11000 - Mana Clash
12005 - Walking Bomb
10500 - Death Syphon
12011 - Virulent Walking Bomb
10508 - Animate Dead
12006 - Mind Blast
17019 - Force Field
10209 - Telekinetic Weapons
11123 - Crushing Prison
Entropy:
Spells: 4 Branches
11106 - Weakness
11107 - Paralyze
11122 - Miasma
11110 - Mass Paralysis
11112 - Vulnerability Hex
11111 - Affliction Hex
11114 - Misdirection Hex
11100 - Death Hex
11115 - Disorient
11108 - Horror
11121 - Sleep
11109 - Waking Nightmare
15002 - Drain Life
17002 - Death Magic
11101 - Curse of Mortality
15003 - Death Cloud
SKILLS
4002 - Deletes Skills list entirely!
Stealing:
100021 - Stealing
100022 - Improved Stealing
100023 - Expert Stealing
100024 - Master Stealing
Trap-Making:
100041 - Trap-Making
100042 - Improved Trap-Making
100043 - Expert Trap-Making
100044 - Master Trap-Making
Survival:
100051 - Survival
100052 - Improved Survival
100053 - Expert Survival
100054 - Master Survival
Herbalism:
100061 - Herbalism
100062 - Improved Herbalism
100063 - Expert Herbalism
100064 - Master Herbalism
Poison-Making:
100071 - Poison-Making
100072 - Improved Poison-Making
100073 - Expert Poison-Making
100074 - Master Poison-Making
Combat Training:
100100 - Combat Training
100101 - Improved Combat Training
100102 - Expert Combat Training
100103 - Master Combat Training
Combat Tactics:
100110 - Combat Tactics
100111 - Improved Combat Tactics
100112 - Expert Combat Tactics
100113 - Master Combat Tactics
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