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Game Programming

귀찮은 unity와 java11의 문제

by 게임혼 2020. 11. 4.

sdkmanager --list Exception in thread "main" 에서 시작된다.

 

아직 유니티는 java8기준이기 때문인데

 

여차저차 하건 간에 java8로 해주면 되지만 서버는 자바11 기준이라 어쩔 수 없이 환경변수 추가하고

 

sdkmanager를 수정해야 한다.

 

원래 jdk경로 수정해 주면 되어야 하지만 unity android 쪽은 java_home이 우선인 상황이라 내부 수정이 안된다.

 

안드로이드 스튜디오 java가 있으면 해당 처리해도 되지만 나처럼 여러개의 jdk를 설치하는 경우는 지정하고

 

처리하면 된다.

 

@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
@rem  sdkmanager startup script for Windows
@rem
@rem ##########################################################################

@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal

set DIRNAME=%~dp0
if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%..

@rem Add default JVM options here. You can also use JAVA_OPTS and SDKMANAGER_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS="-Dcom.android.sdklib.toolsdir=%~dp0\.."

@rem find Java from Android Studio
@rem Find java.exe
if defined JAVA8 goto findJavaFromAndroidStudioJavaHome

set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if "%ERRORLEVEL%" == "0" goto init

echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.

goto fail

:findJavaFromAndroidStudioJavaHome
set JAVA_HOME=%JAVA8:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe

if exist "%JAVA_EXE%" goto init

goto findJavaNormally

:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe

if exist "%JAVA_EXE%" goto init

echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.

goto fail

:init
@rem Get command-line arguments, handling Windows variants

if not "%OS%" == "Windows_NT" goto win9xME_args

:win9xME_args
@rem Slurp the command line arguments.
set CMD_LINE_ARGS=
set _SKIP=2

:win9xME_args_slurp
if "x%~1" == "x" goto execute

set CMD_LINE_ARGS=%*

:execute
@rem Setup the command line

set CLASSPATH=%APP_HOME%\lib\dvlib-26.0.0-dev.jar;%APP_HOME%\lib\jimfs-1.1.jar;%APP_HOME%\lib\jsr305-1.3.9.jar;%APP_HOME%\lib\repository-26.0.0-dev.jar;%APP_HOME%\lib\j2objc-annotations-1.1.jar;%APP_HOME%\lib\layoutlib-api-26.0.0-dev.jar;%APP_HOME%\lib\gson-2.3.jar;%APP_HOME%\lib\httpcore-4.2.5.jar;%APP_HOME%\lib\commons-logging-1.1.1.jar;%APP_HOME%\lib\commons-compress-1.12.jar;%APP_HOME%\lib\annotations-26.0.0-dev.jar;%APP_HOME%\lib\error_prone_annotations-2.0.18.jar;%APP_HOME%\lib\animal-sniffer-annotations-1.14.jar;%APP_HOME%\lib\httpclient-4.2.6.jar;%APP_HOME%\lib\commons-codec-1.6.jar;%APP_HOME%\lib\common-26.0.0-dev.jar;%APP_HOME%\lib\kxml2-2.3.0.jar;%APP_HOME%\lib\httpmime-4.1.jar;%APP_HOME%\lib\annotations-12.0.jar;%APP_HOME%\lib\sdklib-26.0.0-dev.jar;%APP_HOME%\lib\guava-22.0.jar

@rem Execute sdkmanager
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %SDKMANAGER_OPTS%  -classpath "%CLASSPATH%" com.android.sdklib.tool.sdkmanager.SdkManagerCli %CMD_LINE_ARGS%

:end
@rem End local scope for the variables with windows NT shell
if "%ERRORLEVEL%"=="0" goto mainEnd

:fail
rem Set variable SDKMANAGER_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
if  not "" == "%SDKMANAGER_EXIT_CONSOLE%" exit 1
exit /b 1

:mainEnd
if "%OS%"=="Windows_NT" endlocal

:omega