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TALENTS, SPELLS, & SKILLS

runscript addtalent X - i.e. runscript addtalent 4020 would add Rogue to the active player/party
runscript removetalent X - Removes given talent

Note: Talents, Spells, & Skills all use the same addtalentremovetalent commands.

Talents are unique to Warriors and Rogues and will not appear on Mages.
Spells are unique to Mages and will not appear on Warriors or Rogues.


Champion: Activate main Specialization first.
Talents: 1 Branch

4013 - Main

3037 - War Cry
3038 - Rally
42 - Motivate
3039 - Superiority

Assassin: Activate main Specialization first.
Talents: 1 Branch

4014 - Main

3060 - Mark of Death
56 - Exploit Weakness
3059 - Lacerate
3058 - Feast of the Fallen

Bard: Activate main Specialization first.
Talents: 1 Branch

4015 - Main

3045 - Song of Valor
701 - Distraction
705 - Song of Courage
1000 - Captivating Song

Berserker: Activate main Specialization first.
Talents: 1 Branch

4016 - Main

700 - Berserk
48 - Resilience
3006 - Constraint
3009 - Final Blow

Reaver: Activate main Specialization first.
Talents: 1 Branch

4019 - Main

3065 - Devour
3066 - Frightening Appearance
3067 - Aura of Pain
713 - Blood Frenzy

Rogue: Activate main first.
Talents: 4 Branches

4020 - Main

603 - Dirty Fighting
21 - Combat Movement
3002 - Coup De Grace
3023 - Feign Death

3026 - Below the Belt
708 - Deadly Strike
777 - Lethality
3069 - Evasion

100001 - Deft Hands
100002 - Improved Tools
100003 - Mechanical Expertise
100004 - Device Mastery

100075 - Stealth
100076 - Stealthy Item Use
100077 - Combat Stealth
100078 - Master Stealth

Templar: Activate main Specialization first.
Talents: 1 Branch

4021 - Main

23 - Righteous Strike
3017 - Cleanse Area
52 - Mental Fortress
25 - Holy Smite

Warrior: Activate main first.
Talents: 2 Branches

4022 - Main

14 - Powerful
808 - Threaten
17 - Bravery
3021 - Death Blow

19 - Precise Striking
3041 - Taunt
3016 - Disengage
20 - Perfect Striking

Ranger: Activate main Specialization first.
Talents: 1 Branch

4029 - Main

1004 - Summon Wolf
91 - Summon Bear
93 - Summon Spider
92 - Master Ranger

Duelist: Activate main Specialization first.
Talents: 1 Branch

4030 - Main

709 - Dueling
3050 - Upset Balance
3049 - Keen Defense
3051 - Pinpoint Strike

Shale: 4033

War Dog: Activate main Specialization first.
Talents: 2 Branches

4034 - Main

90017 - Growl
90048 - Dread Howl
90049 - Combat Training
90015 - Overwhelm

90050 - Fortitude
90016 - Charge
90047 - Shred
90051 - Nemesis


Dual Weapon:
Talents: 3 Branches

6 - Dual-Weapon Training
8 - Dual-Weapon Finesse
5 - Dual-Weapon Expert
3036 - Dual-Weapon Mastery

11 - Dual Striking
9 - Riposte
10 - Cripple
7 - Punisher

3044 - Dual-Weapon Sweep
3035 - Flurry
717 - Momentum
3043 - Whirlwind


Weapon and Shield:
Talents: 3 Branches

617 - Shield Bash
1 - Shield Pummel
3073 - Overpower
38 - Assault

704 - Shield Defense
37 - Shield Balance
12 - Shield Wall
36 - Shield Expertise

3074 - Shield Block
13 - Shield Cover
3030 - Shield Tactics
2 - Shield Mastery

Two-Handed:
Talents: 3 Branches

3024 - Pommel Strike
28 - Indomitable
3000 - Stunning Blows
3 - Critical Strike

3025 - Sunder Arms
3001 - Shattering Blows
4 - Sunder Armor
3032 - Destroyer

3028 - Mighty Blow
718 - Powerful Swings
27 - Two-Handed Strength
3031 - Two-Handed Sweep

Archery:
Talents: 3 Branches

34 - Melee Archer
500 - Aim
33 - Defensive Fire
35 - Master Archer

803 - Pinning Shot
805 - Crippling Shot
804 - Critical Shot
802 - Arrow of Slaying

3071 - Rapidshot
3072 - Shattering Shot
801 - Surpressing Fire
800 - Scattershot

SPELLS

Arcane Warrior: Activate main Specialization first.
Spells: 1 Branch

4012 - Main

17023 - Combat Magic
17020 - Aura of Might
17022 - Shimmering Shield
17021 - Fade Shroud

Blood Mage: Activate main Specialization first.
Spells: 1 Branch

4017 - Main

10700 - Blood Magic
10701 - Blood Sacrifice
10702 - Blood Wound
10703 - Blood Control

Shapeshifter: Activate main Specialization first.
Spells: 1 Branch

4018 - Main

17008 - Spider Shape
17010 - Bear Shape
17007 - Flying Swarm
17009 - Master Shapeshifter

Mage: Activate main first.
Spells: 1 Branch

4023 - Main

200254 - Arcane Bolt
200255 - Arcane Shield
200256 - Staff Focus
200257 - Arcane Mastery

Spirit Healer: Activate main Specialization first.
Spells: 1 Branch

4025 - Main

10509 - Group Heal
10504 - Revival
10506 - Lifeward
10507 - Cleansing Aura

Primal:
Spells: 4 Branches

10001 - Flame Blast
10204 - Flaming Weapons
10003 - Fireball
10002 - Inferno

11002 - Rock Armor
12004 - Stonefist
11116 - Earthquake
11124 - Petrify

13001 - Winter's Grasp
11007 - Frost Weapons
13002 - Cone of Cold
13000 - Blizzard

14001 - Lightning
14000 - Shock
14002 - Tempest
10211 - Chain Lightning

Creation:
Spells: 4 Branches

10104 - Heal
10200 - Rejuvenate
10210 - Regeneration
10207 - Mass Rejuvenation

10206 - Heroic Offense
10202 - Heroic Aura
10203 - Heroic Defense
10208 - Haste

11001 - Glyph of Paralysis
10601 - Glyph of Warding
17000 - Glyph of Repulsion
17028 - Glyph of Neutralization

11006 - Spell Wisp
11113 - Grease
11005 - Spellbloom
12008 - Stinging Swarm

Spirit:
Spells: 4 Branches

10400 - Spell Shield
10401 - Dispel Magic
10900 - Anti-Magic Ward
11003 - Anti-Magic Burst

10704 - Mana Drain
11004 - Mana Cleanse
17001 - Spell Might
11000 - Mana Clash

12005 - Walking Bomb
10500 - Death Syphon
12011 - Virulent Walking Bomb
10508 - Animate Dead

12006 - Mind Blast
17019 - Force Field
10209 - Telekinetic Weapons
11123 - Crushing Prison

Entropy:
Spells: 4 Branches

11106 - Weakness
11107 - Paralyze
11122 - Miasma
11110 - Mass Paralysis

11112 - Vulnerability Hex
11111 - Affliction Hex
11114 - Misdirection Hex
11100 - Death Hex

11115 - Disorient
11108 - Horror
11121 - Sleep
11109 - Waking Nightmare

15002 - Drain Life
17002 - Death Magic
11101 - Curse of Mortality
15003 - Death Cloud

SKILLS

4002 - Deletes Skills list entirely!

Stealing:
100021 - Stealing
100022 - Improved Stealing
100023 - Expert Stealing
100024 - Master Stealing

Trap-Making:
100041 - Trap-Making
100042 - Improved Trap-Making
100043 - Expert Trap-Making
100044 - Master Trap-Making

Survival:
100051 - Survival
100052 - Improved Survival
100053 - Expert Survival
100054 - Master Survival

Herbalism:
100061 - Herbalism
100062 - Improved Herbalism
100063 - Expert Herbalism
100064 - Master Herbalism

Poison-Making:
100071 - Poison-Making
100072 - Improved Poison-Making
100073 - Expert Poison-Making
100074 - Master Poison-Making

Combat Training:
100100 - Combat Training
100101 - Improved Combat Training
100102 - Expert Combat Training
100103 - Master Combat Training

Combat Tactics:
100110 - Combat Tactics
100111 - Improved Combat Tactics
100112 - Expert Combat Tactics
100113 - Master Combat Tactics

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